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Sutherland–Cohen algorithm : ウィキペディア英語版 | Cohen–Sutherland algorithmIn computer graphics, the Cohen–Sutherland algorithm (named after Michael F. Cohen and Ivan Sutherland) is a line clipping algorithm. The algorithm divides a 2D space into 9 regions, of which only the middle part (viewport) is visible.In 1967, flight simulation work by Danny Cohen led to the development of the Cohen–Sutherland computer graphics two and three dimensional line clipping algorithms, created with Ivan Sutherland.(). #REDIRECT Cohen–Sutherland algorithm In computer graphics, the Cohen–Sutherland algorithm (named after Michael F. Cohen and Ivan Sutherland) is a line clipping algorithm. The algorithm divides a 2D space into 9 regions, of which only the middle part (viewport) is visible. In 1967, flight simulation work by Danny Cohen led to the development of the Cohen–Sutherland computer graphics two and three dimensional line clipping algorithms, created with Ivan Sutherland.().
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cohen–Sutherland algorithmIn computer graphics, the Cohen–Sutherland algorithm (named after Michael F. Cohen and Ivan Sutherland) is a line clipping algorithm. The algorithm divides a 2D space into 9 regions, of which only the middle part (viewport) is visible.In 1967, flight simulation work by Danny Cohen led to the development of the Cohen–Sutherland computer graphics two and three dimensional line clipping algorithms, created with Ivan Sutherland.().」の詳細全文を読む
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